PENGEMBANGAN MEDIA PEMBELAJARAN HURUF ALFABET BERBASIS ANIMASI 2D UNTUK MENINGKATKAN PEMAHAMAN SISWA DI TK PERTIWI TLAGAYASA

Novika Devitriana, ND (2026) PENGEMBANGAN MEDIA PEMBELAJARAN HURUF ALFABET BERBASIS ANIMASI 2D UNTUK MENINGKATKAN PEMAHAMAN SISWA DI TK PERTIWI TLAGAYASA. Other thesis, Universitas Perwira Purbalingga.

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Abstract

ABSTRAK
Penelitian ini bertujuan membuat media belajar berupa animasi 2D untuk
mengajarkan huruf alfabet kepada anak-anak usia dini dengan menggunakan
aplikasi Scratch, serta mengetahui sejauh mana pemahaman anak-anak tentang
huruf alfabet meningkat. Media yang dikembangkan adalah game interaktif
berjudul "Belajar Alfabet Ceria" yang menampilkan huruf A sampai Z dengan
menggunakan animasi 2D, gambar, audio pengucapan, serta berbagai kegiatan
bermain. Penelitian ini menggunakan model ADDIE yang terdiri dari Analisis,
Desain, Pengembangan, Implementasi, dan Evaluasi. Validasi dilakukan oleh ahli
materi dan ahli media agar mengetahui apakah media tersebut layak digunakan atau
tidak sebelum diterapkan. Implementasi dilakukan dalam tiga tahap, yaitu uji coba
awal, demonstrasi penggunaan media, serta uji coba akhir. Data pretest dan posttest
dianalisis dengan metode Normalized Gain (N-Gain). Hasil penelitian
menunjukkan bahwa validasi oleh ahli materi mencapai 96% dengan kategori
sangat layak, sedangkan validasi oleh ahli media mencapai 84% dengan kategori
sangat layak. Hasil N-Gain mencapai 0,6277 atau setara dengan 62,77%, dan
termasuk dalam kategori cukup efektif. Sehingga, media "Belajar Alfabet Ceria"
cocok digunakan sebagai pilihan media pembelajaran interaktif yang bisa
membantu anak usia dini dalam mengenali dan memahami huruf-huruf alfabet.
Kata kunci: Alfabet, Animasi 2D, Media Pembelajaran, N-Gain, Scratch

ABSTRACT
This study is meant to create a learning tool using 2D animations to teach
the alphabet to young children, and it will be made with Scratch.It also wants to
find out how much better children understand the alphabet after using this tool. The
created medium is an interactive game called "Belajar Alfabet Ceria", which
teaches the letters A to Z using 2D animations, pictures, audio for pronunciation,
and different fun learning activities. This study follows the ADDIE model, which
includes the steps of Analysis, Design, Development, Implementation, and
Evaluation. Validation was done by experts in materials and media to check if the
learning method was possible before it was used. The project was done in three
steps: first, a test to check how it works, then showing and using the learning tool,
and finally another test to see how well it performed. The pretest and posttest data
were analyzed using the Normalized Gain (N-Gain) method. The results showed
that the material expert validation reached 96%, which is considered highly
feasible, and the media expert validation reached 84%, also considered highly
feasible. The N-Gain result was 0.6277 or 62.77%, which means it's in the
moderately effective range. So, the “Belajar Alfabet Ceria” media is a good choice
as an interactive way to help young children learn and understand the alphabet.
Keywords: Alphabet, 2D Animation, Learning Media, N-Gain, Scratch.

Item Type: Thesis (Other)
Subjects: L Education > LT Textbooks
N Fine Arts > NC Drawing Design Illustration
P Language and Literature > PZ Children's literature
Divisions: Fakultas Sains dan Teknik > Informatika (Multimedia)
Depositing User: Unnamed user with email perpustakaan@unperba.ac.id
Date Deposited: 29 Sep 2026 02:31
Last Modified: 29 Sep 2026 02:31
URI: https://eprints.unperba.ac.id/id/eprint/584

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