PENGEMBANGAN GAME EDUKASI SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN TEMA EKOSISTEM ALAM DI SDN 3 KUTABAWA

Siti Nurhayati, SN (2026) PENGEMBANGAN GAME EDUKASI SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN TEMA EKOSISTEM ALAM DI SDN 3 KUTABAWA. Other thesis, Universitas Perwira Purbalingga.

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Abstract

ABSTRAK
Pendidikan merupakan fondasi utama pemberdayaan individu dan pembangunan berkelanjutan. Namun, pada jenjang sekolah dasar, seperti di SDN 3 Kutabawa, metode pembelajaran konvensional pada mata pelajaran Ilmu Pengetahuan Alam (IPA) masih menghadapi tantangan dalam mempertahankan minat dan keterlibatan siswa. Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran interaktif berupa game edukasi berbasis engine Unity pada materi IPA dengan tema ekosistem alam. Media ini hadir sebagai solusi alternatif untuk menciptakan pengalaman belajar yang kontekstual, menarik, dan berpusat pada siswa melalui integrasi elemen visual, audio, serta kinestetik.
Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model pengembangan yang terstruktur seperti ADDIE. Pengembangan sistem memanfaatkan software Unity karena kemampuannya dalam menghasilkan aplikasi cross-platform yang interaktif dan responsif untuk siswa sekolah dasar.
Hasil dari penelitian ini adalah sebuah aplikasi game edukasi IPA berbasis Unity yang disesuaikan khusus dengan karakteristik siswa SD dan kurikulum pembelajaran ekosistem alam di SDN 3 Kutabawa. Implikasi dari penelitian ini diharapkan dapat memberikan kontribusi nyata dalam meningkatkan minat, motivasi, serta pemahaman konsep IPA bagi siswa, sekaligus menjadi referensi inovasi media pembelajaran berbasis teknologi bagi pendidik.
Kata Kunci: Game Edukasi, Media Pembelajaran Interaktif, Unity, Ekosistem

ABSTRACT
(Siti Nurhayati)
Education is very important for helping people grow and for supporting long-term progress. However, traditional teaching methods in elementary schools, especially at SDN 3 Kutabawa, still have difficulties in keeping students interested and involved in learning Natural Sciences (IPA). This study is trying to create a learning tool that is both fun and interactive, in the form of a game, using the Unity engine.The game is meant to teach Natural Sciences, specifically focusing on natural ecosystems.
This study uses a Research and Development (R&D) approach based on the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The educational game was made with Unity to create a fun and lively way to learn through pictures, sounds, and activities. The media was created based on the features of third-grade students and the learning materials about the natural ecosystem.
The study produced a Unity-based educational game that can be used as another way to learn about natural ecosystem materials. The game that is being developed should help students become more interested, motivated, and better understand Natural Sciences topics, and it will also help teachers use technology-based learning tools in their lessons.
Keywords: Educational Game, Interactive Learning Media, Unity, Ecosystem

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4050 Electronic information resources
Divisions: Fakultas Sains dan Teknik > Informatika (Pemrograman)
Depositing User: Unnamed user with email perpustakaan@unperba.ac.id
Date Deposited: 29 Sep 2026 03:22
Last Modified: 29 Sep 2026 03:22
URI: https://eprints.unperba.ac.id/id/eprint/587

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