UNSPECIFIED (2026) PERANCANGAN GAME WORDZONE UNTUK MENINGKATKAN PEMAHAMAN KOSAKATA BAHASA INGGRIS SISWA KELAS VI DI SD NEGERI 3 LANGGAR.
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Abstract
Abstrak
Kemampuan penguasaan kosakata bahasa Inggris merupakan salah satu aspek penting dalam proses pembelajaran bahasa asing, terutama di tingkat sekolah dasar. Namun, siswa sering menghadapi kendala dalam memahami dan menghafal kosakata akibat metode pembelajaran yang kurang menarik. Penelitian ini bertujuan untuk mengembangkan game edukasi WordZone untuk meningkatkan pemahaman kosakata bahasa Inggris siswa kelas VI di SD Negeri 3 Langgar. Metode pengembangan yang digunakan adalah ADDIE, meliputi tahapan analisis kebutuhan, perancangan game, pengembangan menggunakan Scratch, implementasi dalam pembelajaran, dan evaluasi efektivitas. Hasil dari penelitian ini diharapkan mampu meningkatkan pemahaman kosakata bahasa inggris bagi siswa dengan game edukasi WordZone dapat dijadikan sebagai alternatif media pembelajaran bahasa Inggris yang efektif dan menyenangkan, khususnya untuk siswa sekolah dasar. Game WordZone diharapkan dapat membantu siswa dan guru dalam melakukan pembelajaran serta mengembangkan pemahaman kosakata bahasa inggris di SDN 3 Langgar.
Kata Kunci: game edukasi, WordZone, metode ADDIE.
Abstract
The ability to master English vocabulary is one of the important aspects in the process of learning a foreign language, especially at the elementary school level. However, students often face obstacles in understanding and memorizing vocabulary due to less interesting learning methods. This study aims to develop an educational game WordZone to improve the understanding of English vocabulary of grade 6 students at SD Negeri 3 Langgar. The development method used is ADDIE, including the stages of needs analysis, game design, development using Scratch, implementation in learning, and evaluation of effectiveness. The results of this study are expected to be able to improve the understanding of English vocabulary for students with the educational game WordZone can be used as an alternative to effective and enjoyable English learning media, especially for elementary school students. The WordZone game is expected to help students and teachers in learning and developing understanding of English vocabulary at SDN 3 Langgar.
Keywords: educational games, WordZone, ADDIE method.
| Item Type: | Article |
|---|---|
| Subjects: | L Education > L Education (General) L Education > LT Textbooks Z Bibliography. Library Science. Information Resources > ZA Information resources Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4050 Electronic information resources |
| Divisions: | Fakultas Sains dan Teknik > Informatika (Pemrograman) |
| Depositing User: | Unnamed user with email perpustakaan@unperba.ac.id |
| Date Deposited: | 30 Sep 2026 04:11 |
| Last Modified: | 30 Sep 2026 04:11 |
| URI: | https://eprints.unperba.ac.id/id/eprint/598 |
