MEDIA PEMBELAJARAN INTERAKTIF BAHASA INGGRIS BERBENTUK GAME EDUKATIF MENGGUNAKAN APLIKASI RPG MAKER MZ DI SD N 1 SELAGANGGENG

Ajeng Aprilia, AA (2026) MEDIA PEMBELAJARAN INTERAKTIF BAHASA INGGRIS BERBENTUK GAME EDUKATIF MENGGUNAKAN APLIKASI RPG MAKER MZ DI SD N 1 SELAGANGGENG. Other thesis, Universitas Perwira Purbalingga.

[thumbnail of cover.pdf] Text
cover.pdf

Download (427kB)
[thumbnail of pengesahan.pdf] Text
pengesahan.pdf
Restricted to Repository staff only

Download (767kB) | Request a copy
[thumbnail of abstrak.pdf] Text
abstrak.pdf
Restricted to Repository staff only

Download (766kB) | Request a copy
[thumbnail of daftar isi.pdf] Text
daftar isi.pdf
Restricted to Repository staff only

Download (928kB) | Request a copy
[thumbnail of bab 1.pdf] Text
bab 1.pdf
Restricted to Repository staff only

Download (890kB) | Request a copy
[thumbnail of bab 2.pdf] Text
bab 2.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[thumbnail of bab 3.pdf] Text
bab 3.pdf
Restricted to Repository staff only

Download (998kB) | Request a copy
[thumbnail of bab 4.pdf] Text
bab 4.pdf
Restricted to Repository staff only

Download (2MB) | Request a copy
[thumbnail of bab 5.pdf] Text
bab 5.pdf
Restricted to Repository staff only

Download (880kB) | Request a copy
[thumbnail of daftar pustaka.pdf] Text
daftar pustaka.pdf
Restricted to Repository staff only

Download (896kB) | Request a copy
[thumbnail of lampiran.pdf] Text
lampiran.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy

Abstract

ABSTRAK Inovasi di bidang pendidikan terus didorong oleh kemajuan teknologi yang pesat, menawarkan peluang baru untuk menciptakan solusi pembelajaran yang lebih menarik, khususnya dalam mata pelajaran Bahasa Inggris yang membutuhkan tingkat pemahaman tinggi. Penelitian ini berfokus pada perancangan dan pengembangan media pembelajaran berbasis game edukasional dengan genre Role Playing Game (RPG) yang dioperasikan melalui komputer sekolah. Tujuan utama pengembangan game ini adalah untuk menumbuhkan ketertarikan dan memperkuat penguasaan kosakata Bahasa Inggris pada level Sekolah Dasar melalui metode bermain yang interaktif, menyenangkan, dan sesuai dengan konteks keseharian. Metode penelitian yang diterapkan adalah Research and Development (R&D) dengan memanfaatkan software RPG Maker sebagai platform pengembangan. Konten pembelajaran diintegrasikan ke dalam alur cerita, teka-teki, dan tugas-tugas dalam game yang dirancang sesuai dengan tingkat perkembangan kognitif peserta didik SD, sehingga proses belajar dapat berlangsung secara alamiah dan tidak membosankan. Hasil pengujian mengindikasikan bahwa media ini berhasil meningkatkan keterlibatan siswa dalam kegiatan belajar dan mampu menekan rasa jenuh selama pembelajaran. Dengan demikian, game RPG edukasi ini dapat dijadikan sebagai salah satu pilihan media pembelajaran kreatif yang sesuai dengan kebutuhan generasi pelajar digital di tingkat dasar. Kata Kunci: Game Edukatif, RPG, Bahasa Inggris, Media Pembelajaran Interaktif, Siswa Sekolah Dasar.

ABSTRACT Innovation in education is continuously driven by rapid technological advancements, offering new opportunities to create more engaging learning solutions, particularly in English subjects which require a high level of comprehension. This research focuses on the design and development of an educational game-based learning media with a Role-Playing Game (RPG) genre, operated through school computers. The primary goal of developing this game is to foster interest and strengthen the mastery of basic English vocabulary at the Elementary School level through an interactive, enjoyable, and contextually relevant play method. The research method applied is Research and Development (R&D), utilizing RPG Maker software as the development platform. Learning content is integrated into the storyline, puzzles, and in-game tasks designed according to the cognitive development level of elementary school students, allowing the learning process to occur naturally and without boredom. Test results indicate that this media successfully increased student engagement in learning activities and was able to reduce feelings of fatigue during lessons. Thus, this educational RPG game can be recommended as an alternative creative learning medium that aligns with the needs of the digital learner generation at the primary level. Keywords: Educational Game, RPG, English Language, Interactive Learning Media, Elementary School Students.

Item Type: Thesis (Other)
Subjects: T Technology > T Technology (General)
Z Bibliography. Library Science. Information Resources > ZA Information resources
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4050 Electronic information resources
Divisions: Fakultas Sains dan Teknik > Informatika (Pemrograman)
Depositing User: Unnamed user with email perpustakaan@unperba.ac.id
Date Deposited: 07 Oct 2026 03:31
Last Modified: 07 Oct 2026 03:31
URI: https://eprints.unperba.ac.id/id/eprint/609

Actions (login required)

View Item
View Item